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Sculpt
It is very obvious that this toy was created to represent the original toy that many fans either owned or collectors still own to this day. The dino zords themselves all invoke a very nostalgic feeling. These shapes, and panel details are all very much present on the original 1990’s DX toy from Bandai. A lot of attention went into the rendering of a classic design. However, not very much went into newer ingenuity to make this toy much better or even on par with it’s nearly 30 year old predecessor. Each individual zord transforms into its component piece just as you would assume. There is nothing new or clever. In fact, some of the engineering is further simplified for the toy’s size and price point. Proportionately the robot mode is very nice. I like that they tweaked the size of the arms, legs, and shoulders for a very dynamic anime robot feel. It looks very heroic on the shelf.Paint & Materials
There is a very little amount of paint on this toy. The majority being on the robot’s head as it needed the most amount of detail applied. What amount is applied is done fairly cleanly, but there’s coverage issues with yellow paint over red plastic. Most of the individual beasts get a little paint on their heads for eyes or noses. The pterodactyl gets a fair amount of silver paint that makes up the chest of the robot. Everything else you see on them are cheap decals that came out of the package misplaced and sloppily applied. For this review I actually removed them and reapplied them. The plastics used for this release also leave a lot to be desired. I wasn’t expecting 1992 Bandai Japan quality heavy plastics, but I was expecting something closer to what Bandai released for their 2010 Dino Megazord that later got revamped for their Legacy Collection. The plastic is very thin, very light, and shows signs of swirls and inconsistencies in the mix. Nothing feels fragile or breakable, but it does look cheap.Articulation
Here is an area I thought this item was going to succeed. When solicitation photos hit the internet I thought the whole reason of this Megazord release was to capitalize on the success of Bandai’s Super MiniPla plastic model line featuring many super sentai robots that have loads of modern articulation as well as the transforming and combining abilities of the vintage toys. This is sadly not the case. There are a few new points of articulation on this toy. There is also a frightening amount of articulation that remains the same as the original DX Megazord. This new toy for 2020 includes:- No neck articulation
- Hinge & swivel shoulders
- Bicep cuts
- Single elbows
- Soft ratched ball hips
- Thigh cuts
- No knee articulation
- Hinged Tiger and Triceratops heads for transformation that I am generously including as articulation.
[…] You can also see our review of this item here: Toy Wizards Review: Hasbro’s 2020 MMPR Dino Megazord. […]
[…] You can also see our review of this item here: Toy Wizards Review: Hasbro’s 2020 MMPR Dino Megazord. […]
I’m disappointed in how low quality these are. I thought, “surely for $50 they’ll be fine,” but considering they kinda look cheap, and don’t do any improvements over the original toys I’m not gonna try to get one. I was hoping it would be as high of quality as the Beast-X Ultrazord set (at least from what I can tell anyway, haven’t gotten ahold of that one yet)
“don’t do any improvements over the original toys”
SOMEBODY is forgetting just how much of a brick the original Megazord was. It had 90 degrees of forward hip rotation, 360 degrees of shoulder rotation with eight-position soft ratchets… and that was ALL. I should know, I’ve had the 1993 Ultrazord for ten years. THIS Megazord has elbow joints and outward shoulder articulation, and the shoulder rotation isn’t restricted to 8 positions.
[…] You can also see our review of this item here: Toy Wizards Review: Hasbro’s 2020 MMPR Dino Megazord. […]
Articulating the knees of this Megazord’s design is a little bit of a pain, since you basically have to put the connector socket on a hinge assembly (mind you, some designs are even less friendly to such articulation). Articulating the head would be a bit of a point of concern because of the horns needing to move for the different modes.
” I would have much rather seen a straight copy of the Super MiniPla Daizyujin repackaged into three blister cards and released to major retailers”
Then you’re completely delusional, because not only are those are Bandai molds that Hasbro can’t touch and would get smacked for cloning.. the major retailers wouldn’t take them anyway. Also, the purpose of this is to give a Hasbro release of this Megazord that’s in scale with fellow DX Megazords
Your perception of the plastic quality is laughable – it’s still perfectly fine, even if it’s lighter.than the 1993 toy.
This has lightyears-better arm articulation than the 1993 toy, which could rotate its arms 360 degrees through eight set positions… and that was all. “There is also a frightening amount of articulation that remains the same as the original DX Megazord,” my foot. You can level that complaint at the individual Zords, sure, but the Megazord itself? The quantum leap with the arm articulation invalidates it.
I think this is best thought of as a $50 figure whose engineering budget had to go to the combining instead of having knee joints and a lot of budget went to stretching it this big. And as a nice bonus, the cannons also don’t have the mold hollows on their undersides.from the 1993 toy.